Role Playing with YOU as the character Part 1
I was play testing some thoughts and ideas about a future campaign. A campaign in which the players’ characters will be versions of themselves in the modern world. I have experimented with this style of play in the past with games like BTRC’s Timelords and the adventures were quite fun.
The future game will deal with an alien invasion that will begin during on of our weekly game sessions. The paths of the story will be interesting. All but one of the players has a family and kids. What will the characters do when fire falls from the skies and they now have to worry about survival, their family’s survival, and the survival of the group?
I look forward to seeing this campaign idea develop as I can see great Emotional battles that he players will have to face. Will they turn on each other? Will they sacrifice a member of one family to save another? Will they split up and surely die?
Our new game will be run in BTRC’s EABA system. EABA is a universal game system that offers a cinematic style of play. Greg Porter won me over years ago with Timelords and CORPS and EABA is the next logical step in the development of a universal game system. One of the great things about EABA is that, no matter the setting, EABA works the exact same way. (Good news: a second edition is soon to be released) I would love to hear of any great campaigns you have played in or heard of that involved people playing themselves. Maybe I can learn from your experience.
Here is what BTRC says about EABA;
EABA is our foray into open source, or in this case, open supplement gaming. We sell the game and some supplements, you do whatever the hell you want with it. Okay, there are plenty of free, public domain role-playing games out there. Why should you pay for EABA?
Because it’s not just an open supplement system, it’s the best damn role-playing system you’re going to find, and it’s an open supplement system. I originally planned on putting a long philosophical rant about here. But, that would be a disservice to a lot of people I respect in this industry, competitors/friends whose products I have played and playtested for well over a decade. If you’re reading this, you’re already looking for a new system, one that started from scratch, that tries and hopefully does everything you want in a role-playing system. In an era of $50 hardbacks, we wanted a game that you could afford without busting your budget. EABA is that game.
There are free rpg’s and there are open source rpg’s. And then there is EABA. EABA is the result of a lot of thought, hard work and grueling playtesting. We wanted to make a system that was realistic, heroic, fast, flexible and all the other buzzwords you’ve come to expect. It’s got plenty of original ideas, but we’re also not afraid to borrow from some of the best games that have gone before. We wanted a system for the 21st century, one that could be entirely Internet-based and computer-friendly. The price? Less than half what a similar game would cost on store shelves. Pocket the difference, or use it to buy a couple EABA supplements…
EABA is fully hyperlinked, color-coded, indexed and organized into 150 pages of role-playing goodness. And if you don’t have access to color printer or won’t be reading it from a computer screen, we’ve also included a grayscale version optimized for laser printers. You can grab the free thumbnail version of EABA from here. EABA is also an open license system. You can publish anything you want for it within the limits of the EABA Open Supplement License, the latest version of which is right here.
Mechanics-wise, EABA is an open-ended d6 system. There is no limit to the number of dice you can theoretically roll (though you’re unlikely to ever need more than 8d6). But, you only get to keep the best three results, which puts an upper limit on the total you can roll.
Even super-powered adventurers can find tasks beyond their reach.
Adventurers are built on points, with separate points for skills and the six attributes of Strength, Agility, Health, Awareness, Will and Fate. Fate is used for paranormal powers, for luck, or as an attribute that can be customized for a particular gameworld, to represent genre-specific attributes like honor, sanity and so on. A detailed powers section lets you create individual or global power frameworks, from traditional magic, to psionics, superpowers, gadget-meisters or anything else you can imagine.
In terms of scale, EABA covers everything from normal people up to superheroes of significant power. A level of 6 is about average for Strength, which is a lifting capacity of 50 kilograms and does a kicking damage of 2d6 (1d6 per 3 points of Strength). Each 3 points doubles the effect of an attribute, so a Strength of 21 would be able to lift 1600 kilograms and do a kicking damage of 7d6.
EABA is heroic in scale, but still realistic. Easy to learn, advanced enough for the most experienced gamemaster. We promise a lot, and we think EABA delivers on those promises. Want a second opinion? Try one (or all) of the known reviews of EABA products from the review links on the main BTRC page. Give it a try.
I wrote this story for Not The Singularity and am reprinting it here:
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