Jim Pinto and Toolcards2
Toolcards keep the action moving with instant answers to the most basic questions that you didn’t expect the players to ask. The uses for these decks are immeasurable. Prepping adventures, encounters, even entire campaigns. They can also be used for split-second-decisions and some decks even have random numbers that can be used when you forget your dice.
There’s a free document on drive thru rpg for the first set of 11 decks, explaining what the cards are for. A similar document will be made for these decks as well.
With these new Core Decks, the options expand in numerous directions.
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